Computer Game Cut Sequence Sound Design Analysis
Analyse the sound design of a range of computer game cut sequences. You must gather video examples and discuss how the sound design gives a sense of:
• Setting
• Mood
• Game genre
• Narrative
In addition, your analysis must explain how you think specific soundtrack assets have been produced (with reference to production process):
• VST instruments and effects
• Studio recording
• Use of traditional instruments
• Audio field recordings
Your analysis must contain clear reference to specific sections of your chosen examples. Your sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game Cut Sequence Sound Design Analysis
– Dead Pool [0:00 – 1:48]
– Portal 2 [0:07 – 1:14]
– Lego Star Wars [0:00 – 0:40]
– Spiderman 3 [0:00 – 0:28]
– The Walking Dead [0:00 – 1:38]