Computer Game Cut Sequence Sound Design Analysis


Analyse the sound design of a range of computer game cut sequences. You must gather video examples and discuss how the sound design gives a sense of:

Setting
Mood
Game genre
Narrative

In addition, your analysis must explain how you think specific soundtrack assets have been produced (with reference to production process):

VST instruments and effects
Studio recording
Use of traditional instruments
Audio field recordings

Your analysis must contain clear reference to specific sections of your chosen examples.  Your sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game Cut Sequence Sound Design Analysis





 
 – Dead Pool [0:00 – 1:48]

 
– Portal 2 [0:07 – 1:14]

 
– Lego Star Wars [0:00 – 0:40]

  – Spiderman 3 [0:00 – 0:28]

  – The Walking Dead [0:00 – 1:38]